All roles

Technical VFX Artist

ContractMid to SeniorRemote

Build combat, ability, and environmental effects and shaders directly in Unity.

Engagement
Freelance / Contract / Milestone-based (open and flexible depending on the candidate)
Scope
Starting with the vertical slice / demo, with a path to full-game production
Location
Remote (with India / IST timezone overlap)
Level
Mid to Senior (able to own real-time VFX and combat VFX shaders in Unity)

Role Overview

We are looking for a Technical VFX Artist to build our combat, ability, and environmental effects and shaders directly in Unity. Project Trinity is a fast, top-down co-op action RPG where up to 4 players and 20 enemies can share the screen - so every effect has to feel punchy while keeping the battlefield readable.

Our visual target is stylized and painterly / hand-painted, taking readability cues from Hades and Windblown.

What You Will Do

  • Combat & Class Ability VFX: Author effects for weapon combos, Class Abilities, and Super Abilities across our playable heroes - projectile trails, area impacts, ground quakes, and ability telegraphs.
  • Boss, Enemy & Puzzle VFX: Create effects for enemy telegraphs, boss attacks, glowing enemy states, shrine buffs, and co-op puzzle conduits.
  • Custom Shaders: Build and maintain custom shaders in Unity for combat readability, status-effect feedback, interactable highlights, and foreground circular punch-through when the camera view of a player is obstructed.
  • In-Engine Integration: Work directly in Unity to assemble particle systems, meshes, trails, materials, and prefabs that hook cleanly into gameplay timings and multiplayer state.

What We Are Looking For

  • Proven experience authoring stylized real-time VFX and custom shaders in Unity (VFX Graph, Particle System / Shuriken, Shader Graph, and/or HLSL).
  • Strong sense of timing, anticipation, impact frames, and dissipation for snappy top-down combat.
  • Discipline around co-op visual clarity: making player attacks, teammate buffs, and enemy danger zones immediately distinguishable without cluttering the screen.
  • Comfort profiling and keeping overdraw and shader cost within budget for up to 4 players and 20 active enemies.

About Chai Time Games

Chai Time Games is making Project Trinity. The studio today is two founders, who also do the programming and the art, an intern, and a freelance composer. The current build is a prototype of the full game.

Project Trinity is a top-down 3D co-op action RPG set in Ancient India, around the 4th century CE. Buddhist, Jain, and Hindu traditions share the world. It is a class-based game: you play one of three authored heroes, Kshatriya, a warrior; Dhanur, an archer; or Sadhavi, a sage. Friends can join the campaign. Dungeons are for two players, and raids are for four.

We are building the game in Unity, with FishNet for co-op networking.

How to Apply

  1. Email shanky@chaitime.games with the subject Application: Technical VFX Artist. Include a short introduction and links to your portfolio, reel, writing samples, GitHub, or CV, whichever fits the role.
  2. Join the Trinity Discord, so we can reach you and you can follow along with development. During Discord Onboarding, make sure to select the "Interested in Working with you" option.