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UI/UX Artist

ContractMid to SeniorRemote

Design the UX flows and stylized 2D UI art, from combat HUD to progression grids.

Engagement
Freelance / Contract / Milestone-based (open and flexible depending on the candidate)
Scope
Starting with the vertical slice / demo, with a path to full-game production
Location
Remote (with India / IST timezone overlap)
Level
Mid to Senior (able to own UX flows and 2D UI art)

Role Overview

We are looking for a UI/UX Artist to design both the UX flows and the stylized 2D UI art for Project Trinity. The game blends snappy top-down co-op combat with tactile grid-based build-crafting and Sanskrit ruin puzzles set in 4th-century Ancient India.

What You Will Do

  • UX Flows & Wireframing: Design clear, low-friction layouts for both keyboard & mouse and controllers, keeping combat HUD elements readable during 2-player and 4-player co-op encounters.
  • Combat HUD & Co-op Feedback: Create HUD frames, health and boss bars, ability cooldown indicators, combat timing feedback, status-effect icons, and co-op puzzle buff indicators.
  • Progression & Inventory Screens: Design the visual language and iconography for our core systems - class progression grids, weapon socket grids, armour sets, and trinket slots.
  • Narrative & Puzzle Overlays: Design dialogue boxes, cutscene subtitle frames, and environmental inspection overlays for deciphering riddles on ancient ruins.
  • Typography & Motifs: Shape a cohesive typographic and ornamental system inspired by Devanagari / Sanskrit calligraphy and 4th-century Indian temple, manuscript, and metalwork motifs, while keeping every screen sharp and legible.

What We Are Looking For

  • A strong portfolio of stylized / hand-painted 2D game UI, iconography, and HUD/menu systems, alongside practical UX wireframing experience for action or RPG titles.
  • Appreciation and eye for Indian typographic forms (Devanagari / Sanskrit-inspired lettering) paired with clean, modern game-UI legibility and accessibility.
  • Experience designing for both controller navigation and mouse/keyboard interaction.
  • Clean, well-organized asset delivery (sliced 9-patches, sprite atlases, states, and layout specs) ready for engineering handoff.

About Chai Time Games

Chai Time Games is making Project Trinity. The studio today is two founders, who also do the programming and the art, an intern, and a freelance composer. The current build is a prototype of the full game.

Project Trinity is a top-down 3D co-op action RPG set in Ancient India, around the 4th century CE. Buddhist, Jain, and Hindu traditions share the world. It is a class-based game: you play one of three authored heroes, Kshatriya, a warrior; Dhanur, an archer; or Sadhavi, a sage. Friends can join the campaign. Dungeons are for two players, and raids are for four.

We are building the game in Unity, with FishNet for co-op networking.

How to Apply

  1. Email shanky@chaitime.games with the subject Application: UI/UX Artist. Include a short introduction and links to your portfolio, reel, writing samples, GitHub, or CV, whichever fits the role.
  2. Join the Trinity Discord, so we can reach you and you can follow along with development. During Discord Onboarding, make sure to select the "Interested in Working with you" option.