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3D Environment Artist

ContractMid to SeniorRemote

Create modular 3D architecture, ruins, natural assets, and props for a painterly 4th-century India.

Engagement
Freelance / Contract / Milestone-based (open and flexible depending on the candidate)
Scope
Starting with the vertical slice / demo, with a path to full-game production
Location
Remote (with India / IST timezone overlap)
Level
Mid to Senior (able to own modular environment asset creation)

Role Overview

We are looking for a 3D Environment Artist to create modular 3D architecture, ruins, natural assets, and props for Project Trinity. The game is viewed from a top-down 30-45° perspective camera and follows a stylized, painterly / hand-painted art direction set in 4th-century Ancient India (Veetbharat). The references for the intended art style will be shared. 4th-century India was dominated by the Gupta Empire, in its golden days, with lots of colour, strong sunlight, etc.

This role focuses on delivering clean, game-ready 3D assets and textures; scene assembly and engine hookup are handled in-house.

What You Will Do

  • Modular Architecture & Ruins: Model, sculpt, and texture modular environment kits grounded in 4th-century Indian architecture across Buddhist, Jain, and Hindu traditions - including ancient forest ruins, islands, palace approach roads, fortified courtyards, and hidden underground shrine quarters.
  • Foliage, Terrain & Natural Elements: Create stylized trees, canopy foliage, rocks, cliffs, and water/lava edges that frame play spaces clearly from a top-down camera angle.
  • Interactive & Puzzle Props: Build distinct, readable 3D props for gameplay and co-op puzzles - shrines, rope mechanisms, courtyard gates, secret passages, fire conduits, chests, and destructibles.
  • Stylized Texturing: Author painterly / hand-painted textures and trim sheets that hold up at our top-down camera distance and keep ground planes uncluttered during combat.
  • Work with LODs: Author up to 4 LOD levels for the assets, ready to be used by Unity for optimised integration.

What We Are Looking For

  • A strong portfolio of stylized / hand-painted 3D environments and props (Blender, ZBrush, Substance Painter/Designer, 3DCoat, or equivalent).
  • Some knowledge of Photoshop or similar software will greatly help.
  • Ability to translate 2D concepts and historical 4th-century Indian architectural references into modular, reusable 3D pieces.
  • Understanding of top-down readability: clean silhouettes, clear separation between walkable ground and walls/obstacles, and sensible polycounts and UV/texel density.
  • Reliable delivery of clean meshes, pivots, naming conventions, and texture maps ready to drop into Unity.

About Chai Time Games

Chai Time Games is making Project Trinity. The studio today is two founders, who also do the programming and the art, an intern, and a freelance composer. The current build is a prototype of the full game.

Project Trinity is a top-down 3D co-op action RPG set in Ancient India, around the 4th century CE. Buddhist, Jain, and Hindu traditions share the world. It is a class-based game: you play one of three authored heroes, Kshatriya, a warrior; Dhanur, an archer; or Sadhavi, a sage. Friends can join the campaign. Dungeons are for two players, and raids are for four.

We are building the game in Unity, with FishNet for co-op networking.

How to Apply

  1. Email shanky@chaitime.games with the subject Application: 3D Environment Artist. Include a short introduction and links to your portfolio, reel, writing samples, GitHub, or CV, whichever fits the role.
  2. Join the Trinity Discord, so we can reach you and you can follow along with development. During Discord Onboarding, make sure to select the "Interested in Working with you" option.