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3D Character Artist

ContractMid to SeniorRemote

Sculpt, retopologize, and texture heroes, enemies, bosses, armour sets, and weapons.

Engagement
Freelance / Contract / Milestone-based (open and flexible depending on the candidate)
Scope
Starting with the vertical slice / demo, with a path to full-game production
Location
Remote (with India / IST timezone overlap)
Level
Mid to Senior (able to own character, creature, and gear modeling/texturing)

Role Overview

We are looking for a 3D Character Artist to sculpt, retopologize, and texture the heroes, enemies, bosses, armour sets, and weapons of Project Trinity. Our style is stylized and painterly / hand-painted, designed so every character and enemy silhouette reads immediately from a top-down 30-45° camera angle.

Rigging and skinning are handled by our 3D Animator - your focus is producing deformation-ready 3D models and expressive hand-painted textures.

What You Will Do

  • Playable Heroes: Create 3D character models for our fixed, authored protagonists across the demo slice and the full game.
  • Bosses, Enemies & Creatures: Model and texture bosses, enemy units, and creatures, giving each archetype a distinct silhouette for combat clarity.
  • Armour Sets & Weapons: Build class-specific weapons and interchangeable class-specific armour sets and cosmetic variations.
  • Clean Topology for Animation: Deliver clean, animation-friendly topology and edge loops around joints, drapery, and armour pieces so our 3D Animator can rig and skin them smoothly.

What We Are Looking For

  • A strong portfolio of stylized / hand-painted 3D characters, creatures, and weapons for games.
  • Eye for bold proportions, color blocking, and silhouette readability from a top-down perspective (think Hades or Windblown).
  • Sensitivity to 4th-century Indian attire, drapery, jewelry, armour, and weaponry across Buddhist, Jain, and Hindu cultural traditions.
  • Solid technical fundamentals in high-to-low poly baking, UV packing, hand-painted/stylized texturing, and deformation-ready topology.

About Chai Time Games

Chai Time Games is making Project Trinity. The studio today is two founders, who also do the programming and the art, an intern, and a freelance composer. The current build is a prototype of the full game.

Project Trinity is a top-down 3D co-op action RPG set in Ancient India, around the 4th century CE. Buddhist, Jain, and Hindu traditions share the world. It is a class-based game: you play one of three authored heroes, Kshatriya, a warrior; Dhanur, an archer; or Sadhavi, a sage. Friends can join the campaign. Dungeons are for two players, and raids are for four.

We are building the game in Unity, with FishNet for co-op networking.

How to Apply

  1. Email shanky@chaitime.games with the subject Application: 3D Character Artist. Include a short introduction and links to your portfolio, reel, writing samples, GitHub, or CV, whichever fits the role.
  2. Join the Trinity Discord, so we can reach you and you can follow along with development. During Discord Onboarding, make sure to select the "Interested in Working with you" option.