- Engagement
- Freelance / Contract / Milestone-based (open and flexible depending on the candidate)
- Scope
- Starting with the vertical slice / demo, with a path to full-game production
- Location
- Remote (with India / IST timezone overlap)
- Level
- Mid to Senior (owns rigging, combat animation, and Unity Animator setup)
Role Overview
We are looking for a 3D Gameplay Animator & Rigger who loves snappy, responsive action-combat feel. In Project Trinity, class identity comes from weapon feel, animation, and timing rather than traditional MMO roles - Dhanur is nimble and rhythmic; Kshatriya is heavy, deliberate, and explosive.
You will own rigging and skinning, hand-keyed gameplay animation, and setting up animations in Unity.
What You Will Do
- Rigging & Skinning: Build clean, animator-friendly rigs and skin weights for playable heroes, enemies, creatures, bosses, and weapons received from our 3D Character Artist.
- Hero Movement & Combat Kits: Animate locomotion, sprints, directional dashes, light/heavy weapon combo chains, Class Abilities, and Super Abilities.
- Class Input Mechanics: Support our signature class input systems - rhythm-timed ranged attacks and button-mash scaling melee attacks - through clear visual poses and timing.
- Enemies & Bosses: Animate unmistakable attack telegraphs, hit reactions, knockbacks, and multi-phase boss movesets that read clearly from a 30-45° top-down camera.
- Unity Integration: Hook animations up directly in Unity - configuring Animator Controllers, blend trees, state transitions, and animation events for attack commits, projectile releases, and hitbox windows.
What We Are Looking For
- A strong reel showcasing snappy, weight-driven 3D combat and gameplay animation (anticipation, snappy active frames, and clear follow-through).
- Proven proficiency in rigging and skinning humanoid and creature characters, including cloth/armour secondary motion.
- Hands-on experience setting up Animator Controllers, blend trees, and animation events in Unity.
- Bonus: familiarity with Indian martial movement traditions (such as Kalaripayattu, Gatka, Mardani Khel, or Shastar Vidya) as inspiration for grounded weapon handling.