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3D Gameplay Animator & Rigger

ContractMid to SeniorRemote

Own rigging, hand-keyed combat animation, and Unity Animator setup for snappy action combat.

Engagement
Freelance / Contract / Milestone-based (open and flexible depending on the candidate)
Scope
Starting with the vertical slice / demo, with a path to full-game production
Location
Remote (with India / IST timezone overlap)
Level
Mid to Senior (owns rigging, combat animation, and Unity Animator setup)

Role Overview

We are looking for a 3D Gameplay Animator & Rigger who loves snappy, responsive action-combat feel. In Project Trinity, class identity comes from weapon feel, animation, and timing rather than traditional MMO roles - Dhanur is nimble and rhythmic; Kshatriya is heavy, deliberate, and explosive.

You will own rigging and skinning, hand-keyed gameplay animation, and setting up animations in Unity.

What You Will Do

  • Rigging & Skinning: Build clean, animator-friendly rigs and skin weights for playable heroes, enemies, creatures, bosses, and weapons received from our 3D Character Artist.
  • Hero Movement & Combat Kits: Animate locomotion, sprints, directional dashes, light/heavy weapon combo chains, Class Abilities, and Super Abilities.
  • Class Input Mechanics: Support our signature class input systems - rhythm-timed ranged attacks and button-mash scaling melee attacks - through clear visual poses and timing.
  • Enemies & Bosses: Animate unmistakable attack telegraphs, hit reactions, knockbacks, and multi-phase boss movesets that read clearly from a 30-45° top-down camera.
  • Unity Integration: Hook animations up directly in Unity - configuring Animator Controllers, blend trees, state transitions, and animation events for attack commits, projectile releases, and hitbox windows.

What We Are Looking For

  • A strong reel showcasing snappy, weight-driven 3D combat and gameplay animation (anticipation, snappy active frames, and clear follow-through).
  • Proven proficiency in rigging and skinning humanoid and creature characters, including cloth/armour secondary motion.
  • Hands-on experience setting up Animator Controllers, blend trees, and animation events in Unity.
  • Bonus: familiarity with Indian martial movement traditions (such as Kalaripayattu, Gatka, Mardani Khel, or Shastar Vidya) as inspiration for grounded weapon handling.

About Chai Time Games

Chai Time Games is making Project Trinity. The studio today is two founders, who also do the programming and the art, an intern, and a freelance composer. The current build is a prototype of the full game.

Project Trinity is a top-down 3D co-op action RPG set in Ancient India, around the 4th century CE. Buddhist, Jain, and Hindu traditions share the world. It is a class-based game: you play one of three authored heroes, Kshatriya, a warrior; Dhanur, an archer; or Sadhavi, a sage. Friends can join the campaign. Dungeons are for two players, and raids are for four.

We are building the game in Unity, with FishNet for co-op networking.

How to Apply

  1. Email shanky@chaitime.games with the subject Application: 3D Gameplay Animator & Rigger. Include a short introduction and links to your portfolio, reel, writing samples, GitHub, or CV, whichever fits the role.
  2. Join the Trinity Discord, so we can reach you and you can follow along with development. During Discord Onboarding, make sure to select the "Interested in Working with you" option.